Horror novels of the 1970s often had an irresistibly cheesy quality about them, but that doesn’t foreclose the possibility that the books were genuinely scary and well-crafted. David Fisher’s The Pack from 1976 was popular enough to sustain multiple printings and inspire the film adaptation The Long Dark Night in 1977. Today, The Pack has received a resurgence in popularity thanks to a reprint by Valencourt Press as part of the publisher’s Paperbacks from Hell series of reissues.
The prologue begins at the end of the summer season on Burrows Island across New York’s Long Island Sound. A family has a “summer dog” named Jake adopted to keep the kids occupied during their extended vacation on the island. Rather than taking Jake back to the city for the winter, dad ties the pup to a tree (no, really) leaving him behind while the family ferries off the island. The hope is that Jake can work himself free of the rope and fend for himself in the wild. It’s a heartbreaking scene that made me feel that these humans deserve whatever is coming their way.
Evidently, the abandonment of domesticated dogs is not unusual on the island. The orphaned pups form a pack of newly-wild Golden Retrievers, Irish Setters, German Shepherds, Collies and more to hunt deer and survive on the Island throughout the harsh winter. The author went to great pains to make the ferocious pack of hounds among the sweetest breeds on Earth. Seeing the setup, you know this paperback is going to be a whole lot of fun and probably not take itself too seriously.
We then meet the Hardman family. They’re Manhattan fancies who are bringing their kids - as well Dopey the basset hound - to the island for a two-week winter vacation with the knowledge that the place will be darn-near deserted in the snowy off-season. Larry Hardman is a reasonable fellow, and his wife Diane is a spoiled Bloomingdales shopper who I wanted ripped to shreds by wild toy poodles from the moment she was introduced. Larry’s parents live year-round on the island, so three generations of the Hardman clan will be reunited on this trip before the killing begins.
There’s not much fat or foreplay in this paperback. Things go sideways and get bloody rather quickly and the mayhem keeps coming thereafter. The Pack has fantastic tension - mostly due to the threat the mad dogs pose to the family’s most vulnerable members. As a horror novel, it’s not particularly realistic but there’s nothing supernatural happening here either. The paperback reminded me of Cujo meets Night of the Living Dead with vivid characters being called to unlikely acts of heroism.
I could quibble with this or that within the paperback, but why bother? The Pack was a successful thrill ride and a lot of fun to read. Too much analysis would spoil things, and this bit of disposable escapism was meant to be enjoyed. Kudos to Valencourt Press for making it available to modern audiences. Recommended.
Buy a copy of this book HERE and watch a video review of the book HERE.
Thursday, August 6, 2020
Wednesday, August 5, 2020
Hawker #07 - Detroit Combat
The seventh installment of Randy Wayne White's Hawker series was published by Dell in 1986. Authored under the pseudonym of Carl Ramm, Detroit Combat once again places the series protagonist in a vigilante role. Unlike the prior novels, this entry excludes the mysterious butler Hendricks (my favorite character) and Hawker's wealthy boss Hayes. Other than just a brief mention about a prior conversation, Hawker's instructions and mission has already been established by the novel's first page.In the opening chapters, readers find James Hawker stripping at a suite in a downtown Detroit office building preparing to have sex against his will. He's there to investigate missing girls, an assignment brought to him by Detroit police because legal obstacles have blocked their path to justice. These women are being captured and forced into sex slavery and trafficking by a woman known as Queen Faith. This downtown suite offers a portion of the puzzle – a discreet porn studio where Hawker has tracked one of the missing girls.
Whether intended or not, the opening chapters have Hawker captured by the sex slavers and forced into a porno shoot with an ugly female sporting a purple mohawk and a penchant for violent sex. At gunpoint, Hawker is forced to accept fellatio before finally breaking his restraints and liberating the girl from the sex racket.
After further investigation, Hawker teams up with two detectives to learn the whereabouts of Queen Faith. In the narrative's interesting, non-violent sections, one of the female detectives attempts to arrest Hawker for his vigilante justice. The two square off in a heated debate over the pros and cons of police procedures. Of course she's ultimately thrown into the novel as a mattress for Hawker, but kudos to White for examining vigilante justice in a debate forum.
Anyone who's familiar with the series, or these types of rapid-fire lone-justice novels, know the pattern and formula. Detroit Combat isn't any different and White proves to be a capable writer throughout the series. The book's fiery finale, set in an enormous mansion, delivers the expected thrills in grand fashion. The book is a testament to the elementary approach to the series: Hawker is a few-brains, all-bullets action-adventure series.
Easter Egg:
The author places a character in the book named Randy White. In one scene, it is said that White "wrote the book on the subject".
Buy a copy of this book HERE
Tuesday, August 4, 2020
The Easy Gun
Elmer Merle Parsons enjoyed a career as a script writer, newspaper editor and author. While in prison for grand theft auto and check fraud, Parsons developed his writing skills, eventually selling his first novel, Self-Made Widow, to Fawcett Gold Medal. His crime fiction output was published using the pseudonym Philip Race, and his three western novels were under the name E.M. Parsons. The last of these, The Easy Gun, was published in 1970 by Fawcett Gold Medal.
The Easy Gun is a unique western as it never fully discloses any clear-cut hero or villain. True accounts of America in the 1800s reflect a striking contrast to fictional western storytelling. In most cases, there were no white or black hats – no heroes or villains. Just simply people enduring and surviving in a merciless place and time in history. Parsons positions his novel's key characters on neutral ground. Little Easy is a confused, troubled young man, and Long Gone Magoffin is a successful businessman saddled with enormous misfortunes.
In the book's beginning, readers find Little Easy in an El Paso jail cheating his fellow cellmates out of money, guitars and pride. After a few days of debauchery, Easy finds himself headed to a long-term prison sentence. However, his father, Big John Easy, pleads with the judge to allow his son one more opportunity to find righteousness. That opportunity involves a large herd of Mexican cattle that John has found and agreed to sell to Long Gone Magoffin, a cattle dealer. John and the judge agree that Little Easy's rightful place is on the range roping cattle instead of liquor and cards. Little Easy departs jail and heads to the range to count cows.
The apple doesn't fall far from the tree. Unfortunately, Big John makes many of the same mistakes that his son does. After Magoffin finds that the cattle are covered in ticks, he refuses to purchase them. Big John, in a drunken rage, confronts the cattle dealer and demands his money. Magoffin, being sensible, attempts to talk Big John off the ledge. A fight ensues and Magoffin is forced to fatally shoot Big John. When word reaches Little Easy, he sets out to avenge his father's murder despite the misinformation that it was a cold-blooded slaying.
Parsons utilizes many of the same elements that makes his crime-fiction engaging – gambling scenes, flawed heroes and villains and numerous characters that serve as a backdrop for his protagonists’ interactions. Once the action moves to a dusty town called Ellsworth, the reader is thrust into an emotional conflict: is Easy justified in his quest for vengeance or is Magoffin the cool-headed businessman that made a tough, but right, choice? I think both characters represent the late 1800s – Easy as the more primitive, unsettled frontiersman and Magoffin the embodiment of the progressive modern west.
Regardless of where your allegiance lies, The Easy Gun is a fantastic story. Sadly, it was published the year of Parsons death. With just a trio of westerns notched on his gun, I imagine that Parsons could have delivered a lot of quality stories given more time. Nevertheless, The Easy Gun is a testament to his talent.
Buy a copy of this book HERE
The Easy Gun is a unique western as it never fully discloses any clear-cut hero or villain. True accounts of America in the 1800s reflect a striking contrast to fictional western storytelling. In most cases, there were no white or black hats – no heroes or villains. Just simply people enduring and surviving in a merciless place and time in history. Parsons positions his novel's key characters on neutral ground. Little Easy is a confused, troubled young man, and Long Gone Magoffin is a successful businessman saddled with enormous misfortunes.
In the book's beginning, readers find Little Easy in an El Paso jail cheating his fellow cellmates out of money, guitars and pride. After a few days of debauchery, Easy finds himself headed to a long-term prison sentence. However, his father, Big John Easy, pleads with the judge to allow his son one more opportunity to find righteousness. That opportunity involves a large herd of Mexican cattle that John has found and agreed to sell to Long Gone Magoffin, a cattle dealer. John and the judge agree that Little Easy's rightful place is on the range roping cattle instead of liquor and cards. Little Easy departs jail and heads to the range to count cows.
The apple doesn't fall far from the tree. Unfortunately, Big John makes many of the same mistakes that his son does. After Magoffin finds that the cattle are covered in ticks, he refuses to purchase them. Big John, in a drunken rage, confronts the cattle dealer and demands his money. Magoffin, being sensible, attempts to talk Big John off the ledge. A fight ensues and Magoffin is forced to fatally shoot Big John. When word reaches Little Easy, he sets out to avenge his father's murder despite the misinformation that it was a cold-blooded slaying.
Parsons utilizes many of the same elements that makes his crime-fiction engaging – gambling scenes, flawed heroes and villains and numerous characters that serve as a backdrop for his protagonists’ interactions. Once the action moves to a dusty town called Ellsworth, the reader is thrust into an emotional conflict: is Easy justified in his quest for vengeance or is Magoffin the cool-headed businessman that made a tough, but right, choice? I think both characters represent the late 1800s – Easy as the more primitive, unsettled frontiersman and Magoffin the embodiment of the progressive modern west.
Regardless of where your allegiance lies, The Easy Gun is a fantastic story. Sadly, it was published the year of Parsons death. With just a trio of westerns notched on his gun, I imagine that Parsons could have delivered a lot of quality stories given more time. Nevertheless, The Easy Gun is a testament to his talent.
Buy a copy of this book HERE
Monday, August 3, 2020
Paperback Warrior Podcast - Episode 55
Friday, July 31, 2020
A Game for Heroes
Using the names Jack Higgins, Martin Fallon, and Hugh Marlowe, Henry Patterson had a successful, early literary career throughout the 1960s and early 1970s with a high-adventure template utilized by Alistair MacLean, Desmond Bagley and Hammond Innes. Five-years prior to Patterson becoming a household name with The Eagle Has Landed (as Jack Higgins, 1975), he used the name James Graham to write a traditional WW2 adventure novel called A Game for Heroes (1970). It was published as a hardcover in 1970 by Macmillan and reprinted countless times over by the likes of Dell, Harper Collins and Penguin. It remains in print today in both physical and digital versions.
The novel stars Owen Morgan, a British special forces expert who served valiantly in the heart of WWII. After losing an eye, Morgan was shipped back home at the tail end of the war. After finding love and harmony, Morgan is asked to rejoin British forces for a daring mission on St. Pierre, a fictional island in the German-occupied British Channel. After fighting as a spy in harrowing, bloody campaigns, Morgan is skeptical of leading a mission that takes him back into battle. First, it's 1945 and the Russians are knocking on Hitler's door in Berlin signaling that the war is nearly over. Second, Morgan feels as if his reflexes and physical limitations will impact his success. However, the wild card is a former lover named Simone.
Morgan grew up on St. Pierre and his father was an excellent sailor who died attempting to rescue boaters during a stormy, high-seas operation. His love was Simone, daughter of the island's leader. After learning that Simone is one of 60 islanders remaining, Morgan hopes to visit Simone one final time. If successful, this military operation will allow Morgan to penetrate the island's fortifications and learn more about the Germans' underwater positioning and a unique project called “Operation Nigger” (specifically named after the British black labrador). While Morgan will face the opposition alone, he will work with a specialized international team of demolition experts to create diversions by blowing up smaller sea-craft.
Like a lot of Higgins novels, the opening chapter is the middle of the story. In it, we learn that Morgan has been captured by the Germans and is awaiting execution along with a portion of the demolition squad. As Morgan contemplates his future, he tells the story of how he came into the operation and the events that eventually led to his capture. While this is traditional Higgins' storytelling (in first person perspective), the story condenses into a rather surprising narrative. Despite the book's cover, A Game for Heroes is more of a nautical tale that has Morgan reflecting on his father's naval exploits as well as his own. There's a savage, climactic sea rescue but I would be a fool to spoil it for you here. The book's narrative ultimately leads to a wind-swept, stormy finale, but the lead-up is worth the wait.
A Game for Heroes is set in an interesting era of World War II history. It's the end, the final theater, the 1945 closing of one of Earth's most important events. Higgins presents readers with a really interesting scenario – what happens to old soldiers at the end of the journey? With guns pointing at each other, what does the end look like for combatants? There's an amazing scene where the BBC radio announces Hitler has been killed to dozens of German soldiers and their British prisoners. But without any real guidance, how do the two warring factions interact? This is Higgins masterful prose, a reading experience that delivers adventure, calculated risk and lost love but isn't afraid to ask some important questions. For this reason alone, A Game for Heroes is a game worth playing. Under any name, Higgins is extraordinary.
Buy a copy of this book HERE
The novel stars Owen Morgan, a British special forces expert who served valiantly in the heart of WWII. After losing an eye, Morgan was shipped back home at the tail end of the war. After finding love and harmony, Morgan is asked to rejoin British forces for a daring mission on St. Pierre, a fictional island in the German-occupied British Channel. After fighting as a spy in harrowing, bloody campaigns, Morgan is skeptical of leading a mission that takes him back into battle. First, it's 1945 and the Russians are knocking on Hitler's door in Berlin signaling that the war is nearly over. Second, Morgan feels as if his reflexes and physical limitations will impact his success. However, the wild card is a former lover named Simone.
Morgan grew up on St. Pierre and his father was an excellent sailor who died attempting to rescue boaters during a stormy, high-seas operation. His love was Simone, daughter of the island's leader. After learning that Simone is one of 60 islanders remaining, Morgan hopes to visit Simone one final time. If successful, this military operation will allow Morgan to penetrate the island's fortifications and learn more about the Germans' underwater positioning and a unique project called “Operation Nigger” (specifically named after the British black labrador). While Morgan will face the opposition alone, he will work with a specialized international team of demolition experts to create diversions by blowing up smaller sea-craft.
Like a lot of Higgins novels, the opening chapter is the middle of the story. In it, we learn that Morgan has been captured by the Germans and is awaiting execution along with a portion of the demolition squad. As Morgan contemplates his future, he tells the story of how he came into the operation and the events that eventually led to his capture. While this is traditional Higgins' storytelling (in first person perspective), the story condenses into a rather surprising narrative. Despite the book's cover, A Game for Heroes is more of a nautical tale that has Morgan reflecting on his father's naval exploits as well as his own. There's a savage, climactic sea rescue but I would be a fool to spoil it for you here. The book's narrative ultimately leads to a wind-swept, stormy finale, but the lead-up is worth the wait.
A Game for Heroes is set in an interesting era of World War II history. It's the end, the final theater, the 1945 closing of one of Earth's most important events. Higgins presents readers with a really interesting scenario – what happens to old soldiers at the end of the journey? With guns pointing at each other, what does the end look like for combatants? There's an amazing scene where the BBC radio announces Hitler has been killed to dozens of German soldiers and their British prisoners. But without any real guidance, how do the two warring factions interact? This is Higgins masterful prose, a reading experience that delivers adventure, calculated risk and lost love but isn't afraid to ask some important questions. For this reason alone, A Game for Heroes is a game worth playing. Under any name, Higgins is extraordinary.
Buy a copy of this book HERE
Thursday, July 30, 2020
87th Precinct #08 - Lady Killer
Ed McBain, a pseudonym of Evan Hunter, found the pinnacle of his literary success in his 87th Precinct series of police procedural mysteries. The fictionalized version of NYC, the chatty omniscient narrator, and the ensemble cast of worldly-wise police detectives are all ingredients that make the series a lot of fun to read. I’ve been enjoying the thinner early novels in random order, so today we join the series with the eigth installment, 1958’s Lady Killer.
It’s a suffocating summer in the 87th Precinct, and a someone is threatening to kill a lady tonight at 8:00. The threat came to the police station in an anonymous letter. Is the letter legit or the work of a crank? With not much to go on and only 12 hours until 8pm, the cops use the letter itself for leads. Fingerprints? Identification of the delivery boy? And who’s the lady?
Detective Cotton Hawes takes the wheel as lead investigator of the death threat. Hawes is a hard-nosed interrogator who really leans into every interview like he’s shooting for a one-punch knockout. Series mainstay Steve Carella plays second fiddle in the case. Steve is the best detective in the 87th, and a recurring hero in the series. He’s also the smartest mind in the 87th, and his scenes tend to be the best. Watching Cotton and Steve evolve as new friends and partners was a joy to read.
The mystery itself is really two-pronged as the detectives need to identify both the would-be murderer and his intended victim. There are some great action sequences as the cat and mouse game intensifies and bullets start to fly.
To date, Lady Killer is my favorite of the 87th Precinct novels. McBain tightened up his storytelling and let the cast of detectives focus on one important case. There are no significant subplots or a b-story crime to solve, and the final solution was logical, plausible, and satisfying. This one’s a total winner.
Note:
Newer editions of Lady Killer contain an insightful introduction by the author explaining how the novel came to be. The paperback was written over nine days during the summer of 1957 at a rate of 20 pages per day.
Buy a copy of this book HERE
It’s a suffocating summer in the 87th Precinct, and a someone is threatening to kill a lady tonight at 8:00. The threat came to the police station in an anonymous letter. Is the letter legit or the work of a crank? With not much to go on and only 12 hours until 8pm, the cops use the letter itself for leads. Fingerprints? Identification of the delivery boy? And who’s the lady?
Detective Cotton Hawes takes the wheel as lead investigator of the death threat. Hawes is a hard-nosed interrogator who really leans into every interview like he’s shooting for a one-punch knockout. Series mainstay Steve Carella plays second fiddle in the case. Steve is the best detective in the 87th, and a recurring hero in the series. He’s also the smartest mind in the 87th, and his scenes tend to be the best. Watching Cotton and Steve evolve as new friends and partners was a joy to read.
The mystery itself is really two-pronged as the detectives need to identify both the would-be murderer and his intended victim. There are some great action sequences as the cat and mouse game intensifies and bullets start to fly.
To date, Lady Killer is my favorite of the 87th Precinct novels. McBain tightened up his storytelling and let the cast of detectives focus on one important case. There are no significant subplots or a b-story crime to solve, and the final solution was logical, plausible, and satisfying. This one’s a total winner.
Note:
Newer editions of Lady Killer contain an insightful introduction by the author explaining how the novel came to be. The paperback was written over nine days during the summer of 1957 at a rate of 20 pages per day.
Buy a copy of this book HERE
Wednesday, July 29, 2020
Motor City Blue
Loren D. Estleman (b. 1952) is a Detroit native and award-winning author. Cutting his teeth on westerns, Estleman has written over 25-westerns including a series starring U.S. Deputy Marshal Page Murdock. In the mid-80s, the author launched a series of high-octane action novels about a mob hit-man named Peter Macklin. However, Estleman's most praised literary work is his Amos Walker mystery series. The character was first introduced in 1980's Motor City Blue and has remained a highly-regarded character through 28-books. Unfamiliar with Walker, I started at the beginning.
Motor City Blue introduces readers to Amos Walker, a three-year veteran of the Vietnam War who experienced intense action in and around Cambodia. After Vietnam, Estleman became an MP and then later joined a Detroit police academy as a civilian. After being fondled in the shower by another trainee, Walker defensively beat-up the man and was booted from the academy. His next career choice was simply a private-eye gig which he does well. In the series debut, Walker is 32-years old and will age as the series progresses.
The novel's opening pages finds Walker working an assignment for an insurance company. Armed with a camera and a Smith & Wesson, Walker is photographing a man who may be faking an injury for claim money. But while working the assignment, Walker witnesses his old Army Captain being thrust into the backseat of a sedan by two burly men. Walker calls his best friend, Police Lieutenant John Alderdyce, to report the incident. It's an early, key event that plays a large role in the story's finale.
Later, Walker is summoned to meet a former mob boss named Ben Morningstar. The elderly retired gangster hires Walker to track down and locate a young woman named Marla. Morningstar raised Marla and had been financing her college expenses only to learn that she abruptly dropped out. Since then, she's seemingly disappeared and Morningstar doesn't trust the police to search for her. Morningstar shows Walker a photo of Marla that indicates that she has entered the sleazy world of pornography – either voluntarily or against her will. It's up to Walker to find Marla and determine just how she finds herself working in the smut industry.
Motor City Blue is an enthralling mystery that features many of the private-eye tropes that have been utilized since the 1940s. Estleman isn't reinventing the genre and never proclaimed to be. He's just presenting readers the traditional PI formula, a procedural investigation done by a valid, sarcastic hero who uses a police friend and ally for tips and tricks. Estleman's placement of the entire series in Detroit is fitting considering the author's scholarly knowledge of the city and its history. Using the cold, blue-collar city streets, Estleman has a wide canvas on which to draw. In Motor City Blue, the author submerges readers into the porn industry, complete with smut shops, adult theaters, sleazy trailers and the criminal elements often found on that side of the tracks.
Amos Walker may be the best of the 1980s private-eye characters. As an early introduction to the character (and author), readers unfamiliar with the series should start here. With a spiraling mystery, action fans should still appreciate the gun-play and fisticuffs employed by the hero. It's an absorbing read that has gained acclaim for good reason.
Buy a copy of this book HERE
Motor City Blue introduces readers to Amos Walker, a three-year veteran of the Vietnam War who experienced intense action in and around Cambodia. After Vietnam, Estleman became an MP and then later joined a Detroit police academy as a civilian. After being fondled in the shower by another trainee, Walker defensively beat-up the man and was booted from the academy. His next career choice was simply a private-eye gig which he does well. In the series debut, Walker is 32-years old and will age as the series progresses.
The novel's opening pages finds Walker working an assignment for an insurance company. Armed with a camera and a Smith & Wesson, Walker is photographing a man who may be faking an injury for claim money. But while working the assignment, Walker witnesses his old Army Captain being thrust into the backseat of a sedan by two burly men. Walker calls his best friend, Police Lieutenant John Alderdyce, to report the incident. It's an early, key event that plays a large role in the story's finale.
Later, Walker is summoned to meet a former mob boss named Ben Morningstar. The elderly retired gangster hires Walker to track down and locate a young woman named Marla. Morningstar raised Marla and had been financing her college expenses only to learn that she abruptly dropped out. Since then, she's seemingly disappeared and Morningstar doesn't trust the police to search for her. Morningstar shows Walker a photo of Marla that indicates that she has entered the sleazy world of pornography – either voluntarily or against her will. It's up to Walker to find Marla and determine just how she finds herself working in the smut industry.
Motor City Blue is an enthralling mystery that features many of the private-eye tropes that have been utilized since the 1940s. Estleman isn't reinventing the genre and never proclaimed to be. He's just presenting readers the traditional PI formula, a procedural investigation done by a valid, sarcastic hero who uses a police friend and ally for tips and tricks. Estleman's placement of the entire series in Detroit is fitting considering the author's scholarly knowledge of the city and its history. Using the cold, blue-collar city streets, Estleman has a wide canvas on which to draw. In Motor City Blue, the author submerges readers into the porn industry, complete with smut shops, adult theaters, sleazy trailers and the criminal elements often found on that side of the tracks.
Amos Walker may be the best of the 1980s private-eye characters. As an early introduction to the character (and author), readers unfamiliar with the series should start here. With a spiraling mystery, action fans should still appreciate the gun-play and fisticuffs employed by the hero. It's an absorbing read that has gained acclaim for good reason.
Buy a copy of this book HERE
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