Monday, August 10, 2020

Paperback Warrior - Episode 56

You don’t want to miss Episode 56 of the Paperback Warrior Podcast. We tackle the career and work of Charles Williams. Also discussed: Vechel Howard, Howard Rigsby, Gil Brewer's Sin for Me, and a discussion of the films and fiction of S. Craig Zahler. Listen on your favorite podcast app, at paperbackwarrior.com or download directly HERE. Listen to "Episode 56: Charles Williams" on Spreaker.

Friday, August 7, 2020

Betty Zane (aka The Last Ranger)

The books of Zane Grey (real name Pearl Zane Grey, 1872-1939) are considered to be a cornerstone of western fiction. His best-selling novel Riders of the Purple Sage (1912) may be the most popular western of all time, a genre-defining work that has been adapted to film five times. As a longtime fan of westerns, I often found Grey as being an antiquated voice with whom I couldn't connect. However, after many years of passing by his books on the shelves, I decided to try his very first novel, Betty Zane. It was originally published in 1903 and later reprinted for modern audiences in 1974 as The Last Ranger.

Betty Zane is the author's attempt to organize and recount his own family's history. Grey's great-grandfather, Colonel Ebenezer Zane, is memorialized in Wheeling, WV for his imperishable defense of Fort Henry on September 11, 1782. The novel, while not exactly a western tale, describes the rugged frontier life of early pioneers. Their labors, triumphs and intestinal fortitude is described in the days leading up to that violent, awe-inspiring event in American history. The novel is a fantastic historical presentation that can be enjoyed as a stand-alone title, but the characters continue in Grey's sequels, The Spirit of the Border (1906) and The Last Trail (1909). These books make up what is often referred to as Grey's Frontier Trilogy or Ohio River Valley Trilogy.

Despite it's original title of Betty Zane, the novel features an assortment of characters who reside at Fort Henry, a border settlement on the eastern side of the Ohio River. On the western side lies numerous Native American tribes and their French allies. Ebenezer Zane has four brothers residing at the fort with him, Silas, Andrew, Jonathan and Isaac, as well as one sister, Betty. The book also introduces the McColloch and Wetzel family as well as a love interest for Betty in Alfred Clarke. All of these characters form the fabric of this settler’s tale. The reader bears witness to them defending the fort, attacking nearby tribes or - in Isaac's case - escaping from the Wyandot tribe.

Perhaps my favorite character in this book, and probably the entire trilogy, is Lew Wetzel. In the introduction to Spirit of the Border, the author candidly describes the character:

“He was never a pioneer but always a hunter after Indians. When not on the track of the savage foe, he was in the settlement with his keen eye and ear always alert for signs of the enemy.”

The author's astute perception of Wetzel as a hunter is important. While the real-life characters that make up Betty Zane are resilient, Wetzel is a different breed. In any violent vigilante or Syndicate-themed novel of the 60s, 70s or 80s, one would be hard pressed to find a more barbaric, ruthless aggressor than Lew Wetzel. His hardened soul binds his fate as a man who knows no other way. He repeatedly turns away Betty's advances and explains that he only exists as a forest predator, never to be domesticated or ruled. The characterization is emphasized in the book's closing pages as Wetzel rips off his hunting shirt and cleaves his enemy to death with an axe. To quote Grey, “...he had forgotten that he was defending the Fort with its women and its children. He was fighting because he loved to kill.”

Zane Grey was learning to write a novel and was probably frustrated that Betty Zane wasn't a smooth telling. Despite its fragmented delivery, the novel is loaded with action and busy frontier life. From Betty's adventures in helping in the fort's defense to Isaac's capture and imprisonment, the narrative comes to life extremely well and makes for an easy, pleasant reading experience once readers adjust to Grey's writing style. In pairing the plot with the history of the country, the tumultuous territory and the hardened people that lived there, Grey's novel is a true testament to both the early settlers and the Native Americans. Both parties were desperately grasping for independence in a rugged, unsettled frontier and that sentiment is echoed masterfully by Grey's novel. Betty Zane is an absolute classic.

Buy a copy of this book HERE

Thursday, August 6, 2020

The Pack (aka The Long Dark Night)

Horror novels of the 1970s often had an irresistibly cheesy quality about them, but that doesn’t foreclose the possibility that the books were genuinely scary and well-crafted. David Fisher’s The Pack from 1976 was popular enough to sustain multiple printings and inspire the film adaptation The Long Dark Night in 1977. Today, The Pack has received a resurgence in popularity thanks to a reprint by Valencourt Press as part of the publisher’s Paperbacks from Hell series of reissues.

The prologue begins at the end of the summer season on Burrows Island across New York’s Long Island Sound. A family has a “summer dog” named Jake adopted to keep the kids occupied during their extended vacation on the island. Rather than taking Jake back to the city for the winter, dad ties the pup to a tree (no, really) leaving him behind while the family ferries off the island. The hope is that Jake can work himself free of the rope and fend for himself in the wild. It’s a heartbreaking scene that made me feel that these humans deserve whatever is coming their way.

Evidently, the abandonment of domesticated dogs is not unusual on the island. The orphaned pups form a pack of newly-wild Golden Retrievers, Irish Setters, German Shepherds, Collies and more to hunt deer and survive on the Island throughout the harsh winter. The author went to great pains to make the ferocious pack of hounds among the sweetest breeds on Earth. Seeing the setup, you know this paperback is going to be a whole lot of fun and probably not take itself too seriously.

We then meet the Hardman family. They’re Manhattan fancies who are bringing their kids - as well Dopey the basset hound - to the island for a two-week winter vacation with the knowledge that the place will be darn-near deserted in the snowy off-season. Larry Hardman is a reasonable fellow, and his wife Diane is a spoiled Bloomingdales shopper who I wanted ripped to shreds by wild toy poodles from the moment she was introduced. Larry’s parents live year-round on the island, so three generations of the Hardman clan will be reunited on this trip before the killing begins.

There’s not much fat or foreplay in this paperback. Things go sideways and get bloody rather quickly and the mayhem keeps coming thereafter. The Pack has fantastic tension - mostly due to the threat the mad dogs pose to the family’s most vulnerable members. As a horror novel, it’s not particularly realistic but there’s nothing supernatural happening here either. The paperback reminded me of Cujo meets Night of the Living Dead with vivid characters being called to unlikely acts of heroism.

I could quibble with this or that within the paperback, but why bother? The Pack was a successful thrill ride and a lot of fun to read. Too much analysis would spoil things, and this bit of disposable escapism was meant to be enjoyed. Kudos to Valencourt Press for making it available to modern audiences. Recommended.

Buy a copy of this book HERE and watch a video review of the book HERE.

Wednesday, August 5, 2020

Hawker #07 - Detroit Combat

The seventh installment of Randy Wayne White's Hawker series was published by Dell in 1986. Authored under the pseudonym of Carl Ramm, Detroit Combat once again places the series protagonist in a vigilante role. Unlike the prior novels, this entry excludes the mysterious butler Hendricks (my favorite character) and Hawker's wealthy boss Hayes. Other than just a brief mention about a prior conversation, Hawker's instructions and mission has already been established by the novel's first page.

In the opening chapters, readers find James Hawker stripping at a suite in a downtown Detroit office building preparing to have sex against his will. He's there to investigate missing girls, an assignment brought to him by Detroit police because legal obstacles have blocked their path to justice. These women are being captured and forced into sex slavery and trafficking by a woman known as Queen Faith. This downtown suite offers a portion of the puzzle – a discreet porn studio where Hawker has tracked one of the missing girls.

Whether intended or not, the opening chapters have Hawker captured by the sex slavers and forced into a porno shoot with an ugly female sporting a purple mohawk and a penchant for violent sex. At gunpoint, Hawker is forced to accept fellatio before finally breaking his restraints and liberating the girl from the sex racket.

After further investigation, Hawker teams up with two detectives to learn the whereabouts of Queen Faith. In the narrative's interesting, non-violent sections, one of the female detectives attempts to arrest Hawker for his vigilante justice. The two square off in a heated debate over the pros and cons of police procedures. Of course she's ultimately thrown into the novel as a mattress for Hawker, but kudos to White for examining vigilante justice in a debate forum.

Anyone who's familiar with the series, or these types of rapid-fire lone-justice novels, know the pattern and formula. Detroit Combat isn't any different and White proves to be a capable writer throughout the series. The book's fiery finale, set in an enormous mansion, delivers the expected thrills in grand fashion. The book is a testament to the elementary approach to the series: Hawker is a few-brains, all-bullets action-adventure series.

Easter Egg:

The author places a character in the book named Randy White. In one scene, it is said that White "wrote the book on the subject".

Buy a copy of this book HERE

Tuesday, August 4, 2020

The Easy Gun

Elmer Merle Parsons enjoyed a career as a script writer, newspaper editor and author. While in prison for grand theft auto and check fraud, Parsons developed his writing skills, eventually selling his first novel, Self-Made Widow, to Fawcett Gold Medal. His crime fiction output was published using the pseudonym Philip Race, and his three western novels were under the name E.M. Parsons. The last of these, The Easy Gun, was published in 1970 by Fawcett Gold Medal.

The Easy Gun is a unique western as it never fully discloses any clear-cut hero or villain. True accounts of America in the 1800s reflect a striking contrast to fictional western storytelling. In most cases, there were no white or black hats – no heroes or villains. Just simply people enduring and surviving in a merciless place and time in history. Parsons positions his novel's key characters on neutral ground. Little Easy is a confused, troubled young man, and Long Gone Magoffin is a successful businessman saddled with enormous misfortunes.

In the book's beginning, readers find Little Easy in an El Paso jail cheating his fellow cellmates out of money, guitars and pride. After a few days of debauchery, Easy finds himself headed to a long-term prison sentence. However, his father, Big John Easy, pleads with the judge to allow his son one more opportunity to find righteousness. That opportunity involves a large herd of Mexican cattle that John has found and agreed to sell to Long Gone Magoffin, a cattle dealer. John and the judge agree that Little Easy's rightful place is on the range roping cattle instead of liquor and cards. Little Easy departs jail and heads to the range to count cows.

The apple doesn't fall far from the tree. Unfortunately, Big John makes many of the same mistakes that his son does. After Magoffin finds that the cattle are covered in ticks, he refuses to purchase them. Big John, in a drunken rage, confronts the cattle dealer and demands his money. Magoffin, being sensible, attempts to talk Big John off the ledge. A fight ensues and Magoffin is forced to fatally shoot Big John. When word reaches Little Easy, he sets out to avenge his father's murder despite the misinformation that it was a cold-blooded slaying.

Parsons utilizes many of the same elements that makes his crime-fiction engaging – gambling scenes, flawed heroes and villains and numerous characters that serve as a backdrop for his protagonists’ interactions. Once the action moves to a dusty town called Ellsworth, the reader is thrust into an emotional conflict: is Easy justified in his quest for vengeance or is Magoffin the cool-headed businessman that made a tough, but right, choice? I think both characters represent the late 1800s – Easy as the more primitive, unsettled frontiersman and Magoffin the embodiment of the progressive modern west.

Regardless of where your allegiance lies, The Easy Gun is a fantastic story. Sadly, it was published the year of Parsons death. With just a trio of westerns notched on his gun, I imagine that Parsons could have delivered a lot of quality stories given more time. Nevertheless, The Easy Gun is a testament to his talent.

Buy a copy of this book HERE

Monday, August 3, 2020

Paperback Warrior Podcast - Episode 55

Paperback Warrior Podcast Episode 55 delves into the world of heist fiction with a discussion of Lionel White. Also discussed: Annoying Price Stickers! Louis A. Brennan! Music to Accompany a Good Book! Donald Westlake! Skylark Mission by Ian MacAlister! And much, much more! Listen on your favorite podcast app, stream below or download directly HERE: Listen to "Episode 55: Lionel White" on Spreaker.

Friday, July 31, 2020

A Game for Heroes

Using the names Jack Higgins, Martin Fallon, and Hugh Marlowe, Henry Patterson had a successful, early literary career throughout the 1960s and early 1970s with a high-adventure template utilized by Alistair MacLean, Desmond Bagley and Hammond Innes. Five-years prior to Patterson becoming a household name with The Eagle Has Landed (as Jack Higgins, 1975), he used the name James Graham to write a traditional WW2 adventure novel called A Game for Heroes (1970). It was published as a hardcover in 1970 by Macmillan and reprinted countless times over by the likes of Dell, Harper Collins and Penguin. It remains in print today in both physical and digital versions.

The novel stars Owen Morgan, a British special forces expert who served valiantly in the heart of WWII. After losing an eye, Morgan was shipped back home at the tail end of the war. After finding love and harmony, Morgan is asked to rejoin British forces for a daring mission on St. Pierre, a fictional island in the German-occupied British Channel. After fighting as a spy in harrowing, bloody campaigns, Morgan is skeptical of leading a mission that takes him back into battle. First, it's 1945 and the Russians are knocking on Hitler's door in Berlin signaling that the war is nearly over. Second, Morgan feels as if his reflexes and physical limitations will impact his success. However, the wild card is a former lover named Simone.

Morgan grew up on St. Pierre and his father was an excellent sailor who died attempting to rescue boaters during a stormy, high-seas operation. His love was Simone, daughter of the island's leader. After learning that Simone is one of 60 islanders remaining, Morgan hopes to visit Simone one final time. If successful, this military operation will allow Morgan to penetrate the island's fortifications and learn more about the Germans' underwater positioning and a unique project called “Operation Nigger” (specifically named after the British black labrador). While Morgan will face the opposition alone, he will work with a specialized international team of demolition experts to create diversions by blowing up smaller sea-craft.

Like a lot of Higgins novels, the opening chapter is the middle of the story. In it, we learn that Morgan has been captured by the Germans and is awaiting execution along with a portion of the demolition squad. As Morgan contemplates his future, he tells the story of how he came into the operation and the events that eventually led to his capture. While this is traditional Higgins' storytelling (in first person perspective), the story condenses into a rather surprising narrative. Despite the book's cover, A Game for Heroes is more of a nautical tale that has Morgan reflecting on his father's naval exploits as well as his own. There's a savage, climactic sea rescue but I would be a fool to spoil it for you here. The book's narrative ultimately leads to a wind-swept, stormy finale, but the lead-up is worth the wait.

A Game for Heroes is set in an interesting era of World War II history. It's the end, the final theater, the 1945 closing of one of Earth's most important events. Higgins presents readers with a really interesting scenario – what happens to old soldiers at the end of the journey? With guns pointing at each other, what does the end look like for combatants? There's an amazing scene where the BBC radio announces Hitler has been killed to dozens of German soldiers and their British prisoners. But without any real guidance, how do the two warring factions interact? This is Higgins masterful prose, a reading experience that delivers adventure, calculated risk and lost love but isn't afraid to ask some important questions. For this reason alone, A Game for Heroes is a game worth playing. Under any name, Higgins is extraordinary.

Buy a copy of this book HERE