Showing posts with label Pulp. Show all posts
Showing posts with label Pulp. Show all posts

Saturday, July 27, 2024

Tales of the Zombie #1

If you have read, or want to read, my review of the Savage Sword of Conan #1, I point out the changing of the guard at Marvel in the early 1970s. When founding publisher Martin Goodman retired, Editor-In-Chief Stan Lee ushered in a new line of black and white magazines to compete with Warren's staple of Eerie, Creepy, and Vampirella titles. These magazines were distributed by Curtis, an affiliated Marvel company. By releasing these comics in magazine format the company was able to leapfrog the Comics Code Authority. The newfound freedom allowed a bit more violence, a touch of nudity, and some mild profanity.

The first of the books was Savage Tales in 1971, followed by a Marvel Monster Group brand that consisted of titles like Dracula Lives!, Monsters Unleashed, Monster Madness, and the subject matter at hand, Tales of the Zombie. The black and white brand was arguably cemented by the long-running Savage Sword of Conan title that began in 1974.

Tales of the Zombie was the brainchild of Roy Thomas (Conan the Barbarian, Amazing Spider-Man, Doctor Strange), but the book's star character, Simon Garth, was created by Stan Lee and Bill Everett in the mid 20th century. The character and origin was originally presented in the Atlas Comics (pre-Marvel) title Menace #5 (July 1953). Both Thomas and Steve Gerber (Captain America, Man-Thing) wrote a 12-page prequel/retcon to the story and inserted it as the first story for Tales of the Zombie #1, published in August 1973. Then, they cleverly reprinted the Atlas Comics story as the second story in the first issue, making a smooth two-part introduction to kick off the debut and series. 

The first issue features an incredible painting by Boris Vallejo (Conan). The contents are:

"Altar of the Damned" - Steve Gerber & Roy Thomas/John Buscema & Tom Palmer
"Zombie!" - Stan Lee/Bill Everett
"Iron-Head" - Dick Ayers
"The Sensuous Zombie!" - Tony Isabella
"The Thing from the Bog!" - Kit Pearson & Marv Wolfman/Pablo Marcos
"The Mastermind" - Tom Sutton
"Night of the Walking Dead" - Steve Gerber/John Buscema & Syd Shores

In the opening pages of "Altar of the Damned", a Louisiana bayou is ripe with women dancing in a ritual as the Voodoo Queen appears holding a gleaming ceremonial blade. Her sacrifice is a tied and gagged Simon Garth, draped upon a smooth stone altar. As the knife whips upward into the air, Garth ponders the sounds of his final scream. But, miraculously the killer cuts his bonds and provides a warning for him to escape before his captors discover his absence. Garth runs into the dense swamp and hides behind a tree. The writers take this opportunity to bring readers up to speed on the events leading to Garth's capture.

Simon Garth is a wealthy businessman that runs a successful coffee company by exploiting the labor force and overworking them. One morning as he is leaving for the office, he engages in an argument with his daughter Laurie and his groundskeeper Gyps. Later, Garth catches Gyps, who is a short pudgy pervert, sneaking a peek at Laurie skinny dipping in the pool. Garth fires Gyps but is eventually blindsided by him, knocked unconscious, and then delivered and sold to a group of Hoodoos that pay well for human sacrifices. 

Full-circle back to the beginning of the story, Garth moves from behind the swamp tree and is attacked again by Gyps, only this time he is fatally stabbed with shears. Gyps and the Hoodoos bury a very dead Garth. However, Gyps wants the ultimate revenge and asks the Hoodoos to resurrect Garth's corpse so he can make him a slave. The Hoodoos honor Gyps' request and provide a necklace for Garth to wear and a controlling power through a magical coin that Gyps controls. "Altar of the Damned" ends with Garth seemingly a braindead slave-corpse. 

This second entry, "Zombie!", is the reprinting of the original 1953 story. The only changes made were to add longer hair for Garth to make a modern match with the prior story. In "Zombie!", Gyps summons Garth and makes him go to the city to steal gold. When Garth is found by the police he is shot repeatedly but doesn't die. Sometime later he returns to Gyps empty-handed. Gyps then orders Garth to go to a house and kidnap a girl that he is infatuated with. When Garth goes to the house and sees the targeted girl, some semblance of his old self kicks in and Garth refuses to get the girl. Instead, he goes back to Gyps and kills him before lying down in a grave. The narrator states at the end that the girl was really Garth's daughter. 

Let's face it. This is pure genius on the part of Thomas and Gerber to retcon this simple undead story from 1953 into a more intricate presentation of the proverbial riches-to-rags cautionary tale. The placement of the prequel before the original 1953 story was just an excellent concept. This origin tale is developed well and explains so much to the reader in 24 pages. The art layout and pencils from both Buscema and Palmer provide shadowy darkness behind Gyps, reiterating this is the bad guy being described in dialogue. I really enjoyed Gyps revealed as the narrator, the master controlling the slave. Also, there is a convincing subtext here of Garth molding his labor into lifeless blue-collar slaves and then role-reversal as Garth transforms from master to slave. Well done.

"Iron-Head" is a five-page short-story that features a grave robber killing someone. To escape authorities, the man gets a job on a private yacht doing deep-sea dives for a crew of treasure hunters. When they realize one more treasure chest remains, the man schemes a plan to go underwater in his iron diving suit after blowing up the boat. With the treasure hunters out of the way, the man gets the chest and then slow walks across the ocean floor to a nearby island. He plans to rest on the island and await a rescue crew. Instead, the island is filled with savage cannibals. His only way to survive is to pretend he is some sort of ironbound God inside the suit. However, he can't take the suit off or remove the helmet for fear the natives will discover his con. After days without food and water he finally....well I don't want to ruin it for you. It was a simple entertaining story. Nothing more, nothing less.

Tony Isabella presents an article on zombies at the movies. In "The Sensuos Zombie", Isabella documents the first zombie films from 1932's White Zombie and 1936's Revolt of the Zombies through the 1969 shocker Night of the Living Dead.

Pablo Marcos is one of my favorite artists and his illustrative style highlights "The Thing from the Bog!", authored by Marv Wolfman and Kit Pearson. The synopsis is that centuries ago a bog in the Northern Jutlands of Denmark was used to kill vile criminals. Two years before the story takes place a witch was tortured and sent to her death in the steaming waters of the bog. Her pact with the Devil allows her to return to life as an old hag. She finds a young child and then secretly becomes his "Witch Guardian". The boy and his stepfather are cutting peat in the area and unearth a corpse. One thing leads to another and soon the town is overran with zombies. The story has one too many flashbacks, and the plot is a bit scrambled, but again, Marcos is the real highlight here and his descriptive drawing of graveyards, skulls, witches and...death is simply awe-inspiring. 

"Mastermind" by Tom Sutton is a simple two-page story that has a mad scientist creating a Frankenstein creature called Manaak. 

The third Zombie (Simon Garth) installment, "Night of the Walking Dead", is a continuation of the first two stories of the issue. Garth's daughter Donna is at the morgue and identifies Gyps' corpse on the tray. She explains to a detective that a mysterious amulet/coin may have some connection with her father's murder. As she stares into the coin and talks the next page reveals that Garth is stirring in his dirt bed. 

A hunter is stalking the bayou as Garth rises from the grave. There's a bit of action here as Garth fights the hunter's hounds before going into the town to find Donna. As Donna is leaving the mortuary a druggie desperate for money mugs her. Garth shows up and shows a bit more intelligence while killing the mugger. As the story ends Garth is walking away, presumably back to his grave. 

Tales of the Zombie #1 was entertaining from cover to cover. The selection of writers and artists was the perfect combination to deliver some of the better horror tales you'll find in this era of Marvel black and white. While cautionary tales are always dominant in the horror comics, the idea of a "heroic" zombie playing the star is unique and edgy. Readers can sense the personal anguish and despair in the Garth character while also sharing Donna's grief over her murdered father. The satisfaction is delivered when the bad guys get their comeuppance. 

You can get still find copies of the Marvel Essentials trade paperback that collects the Garth stories. Buy a copy of the book HERE

Saturday, July 20, 2024

Wolfshead

If I may take some liberties here, I'm introducing my review of Robert E. Howard's horror tale “Wolfshead” with a fun tidbit of how this story became published. I'm summarizing pages 76-77 of The Last Celt: Bio-Bibliography of Robert E. Howard, specifically the chapter “Lone Star Fictioneer” by the book's editor Glenn Lord.

After Howard's first two published stories, “Spear and Fang” (Weird Tales, July 1925) and “In the Forest of Villefere” (Weird Tales, Aug 1925), Howard went to work writing “Wolfshead” (a sequel to "In the Forest..."), a supernatural narrative featuring a werewolf terrorizing an assortment of characters in a castle. Weird Tales accepted the story and paid Howard $40. The plan was for “Wolfshead” to be the lead cover story for the April 1926 issue. While artist E.M. Stevenson was completing the cover art, he discovered that he had either misplaced the story or simply lost it. Weird Tales editor Farnsworth Wright contacted Howard and asked him to mail a carbon copy of the story as a replacement. Unfortunately, Howard never made one so he had to re-write the story from memory. Eventually the original manuscript was found prior to publication and Wright paid Howard an additional $10 due to the mistake.

That is a goofy way to begin my review of “Wolfshead”, but on that introduction you have learned that “Wolfshead” was the lead story for the April 1926 issue of Weird Tales and it was only the author's third story to be published (outside of his local school paper). And...what a story it is!

In first-person narration, an unnamed individual is explaining to a group of soldiers that despite their adventures on wind-lashed seas they have never experienced “hair-raising, horror-crawling fear”. To demonstrate that the narrator has seen terror first-hand, he recounts a time that he was invited to a castle.

Dom Vicente sends an invitation for the narrator to join him and a gathering of guests to a vacation on the African coast. Here, Vicente had cleared the jungle and built a huge castle, complete with storehouses and a nearby village of slaves and workforce. The narrator accepts the invitation and joins the guests at the castle for a few days of flirting and drinking. With his Spanish friend de Seville, the narrator explains that upon first impression he dislikes a man named De Montour. He feels that the man isn't trust worthy and may have a hidden agenda of some kind.

That night, De Montour enters the narrator's bedroom and kindly warns him to lock his bedroom door at night. Things are apparently amiss in the castle. The next morning the narrator and guests learn that a villager was ripped to shreds by some sort of animal. Suspicions are aroused when a guest is attacked in the house. The narrator places his bets that De Montour isn't all that he appears to be. As the narrative continues, the killer is revealed with a backstory on lycanthropy.

While some may disagree, “Wolfshead” is an entertaining, fleshed-out tale that captures the imagery and imaginations of several genres – horror, swashbuckling, action-adventure, locked-room mystery, and even fantasy (to a minor degree). The suspect is pretty easy to pinpoint but the fun is just getting to the reveal and explanation of the attacks. While there is an isolation among the prey, the castle halls are still frenzied with accusations and suspicions. When the reveal is made, the story makes an advancement into sword-fighting and minor military campaign. Overall, just a versatile story that should appeal to readers in the broadest of terms. I didn't read "In the Forest of Villefere", but I feel like the events in that story were relayed here. 

Roy Thomas penned a 1999 comic adaptation of this story for Cross Plains Comics. Kull the Conqueror #8 (May 1973) features an adaptation of the story with Kull inserted as the main character. I'd be remiss if I didn't mention that the werewolf horror film series Howling used this story as an obvious blueprint for the fifth installment, Howling V: The Rebirth (written by Clive Turner), which is a fantastic film and a real highlight of that otherwise sub-par series.

You can get the Lancer paperback collection, which includes and is titled after this story, HERE

Saturday, July 13, 2024

Red Shadows

Robert E. Howard's “Red Shadows” story featured Puritan hero Solomon Kane. Howard had initially pitched the story to Argosy but was met with a rejection. Weird Tales paid the author $80 for the story and published it in the August, 1928 issue of Weird Tales (Vol. 12 No. 2, interior art by Hugh Rankin). At this link HERE you can read letters that Howard wrote about the submission and rejection from Argosy and how he originally wrote the subject matter for the Weird Tales audience. It is an interesting read.

Howard's story begins in the mountains of France and ends in an African jungle. Unlike some of the earlier Kane stories I've read, “Red Shadows” is a bit longer and has an extensive feel. It isn't confined to a lone road through a foggy moor or crammed into a stuffy beer-swilling inn. As previously mentioned, the narrative begins with Kane in a French forest discovering a village in ruin. A dying girl explains to Kane that a man named Le Loup (meaning The Wolf) led marauders into the village and they “robbed, slew, and burned” everyone. In her dying breath she describes Le Loup as the Wolf that stabbed her. As she lay dying in Kane's arms he swears he will kill them all. 

Later, the scene shifts to Le Loup discussing the dwindling numbers in his ranks due to Kane systematically killing each member. The men describe Kane as looking like Satan. When Le Loup's remaining party enter a cave to steal treasure, Kane is there waiting in the darkness. He kills nearly everyone, but is foiled by Le Loup when the villainous leader escapes into a nearby tunnel. Kane can hear Le Loup laughing as he makes his escape. His freedom will be short-lived. 

The story changes scenery from France to African jungles when Kane, who has tracked Le Loup, leaves a ship on the shore and embarks into the dense foliage. He meets an African shaman named N'Longa in a violent way and is later captured by a stealthy Le Loup. He ties both Kane and N'Longa to a stake and prepares to have them burned. Yet, N'Longa has a magical ability to leave his body and take over the bodies of both the dead and the living. This ability plays a huge part in the story's epic finale involving a savage avenging ape, a fight to the death with Le Loup, and a reanimated corpse. 

Needless to say there is a lot to unpack here. The story borders on horror with the jungle terrors and the astral projection (?) of N'Longa's spirit. It also had a "Wolves Beyond the Border” vibe, an unfinished story that Howard penned featuring Conan and bizarre rituals along the Pictish border. The ape frenzy conjures Kipling and Burroughs, but that's not to say “Red Shadows” lacks identity. This is a fantastic story with a touch of vigilante justice and a solid reinforcement that Solomon Kane is a noble fighting-man (if anyone ever doubted). I like the injection of human compassion, which is consistently a trait Kane possesses in Howard's pages. 

What's really interesting about Howard's story is that the heroism remains intact with the star, but the performance is shifted to N'Longa to save the day. This is the first appearance of N'Longa and he will return again in “Hills of the Dead”, a 1930 story that was published in Weird Tales. N'Longa provides Kane a magical juju staff in that story, something that becomes iconic in visual imagery of Kane holding the wooden Staff of Solomon.

“Red Shadows” was reprinted in the collection Red Shadows by Donald M. Grant in 1928 (red binding) and 1971 (gray binding). It was also featured in numerous collections including the Solomon Kane paperback (Baen 1995) and the Savage Tales of Solomon Kane (Del Rey 2004). The comic adaptation appears in Marvel Premier #33-34 (1976/1977), a six-issue Marvel series called The Sword of Solomon Kane (1985), and a four-issue series from Dark Horse (2011) simply called Solomon Kane Red Shadows

Saturday, June 29, 2024

Solomon Kane - The Right Hand of Doom

Robert E. Howard's 16th century Puritan hero Solomon Kane made his first appearance in the August, 1928 issue of Weird Tales. The stories that feature the character are a good mix of sword-and-sorcery and horror, and I really enjoyed my first experience with the character in “Skulls in the Stars". I went back to the foggy moors and terrifying towns for another Solomon Kane story, “The Right Hand of Doom”. The story was never published in Howard's lifetime having been rejected by Weird Tales. The first publication was in the book Red Shadows (Grant 1968). It has appeared numerous times over the years. My version is in the Baen collection titled Solomon Kane from 1995. It has a Ken Kelly cover and an introduction by horror author Ramsey Campbell. 

This story seems to take place before “Skulls in the Stars”, although chronology doesn't matter in any of these. In that story, Kane is deciding which road to take to Torkertown and then proceeds to a haunted path. In “The Right Hand of Doom”, Kane is staying overnight in an English inn at least a day's ride from Torkertown. It's in this inn's bar that Kane has an interaction with a loud-mouthed traitor.

A man named John Redly prances into the inn and declares that a necromancer will be executed by hanging. Kane already knows about the relationship between the necromancer and Redly. After Redly boasts about the necromancer's capture, and hints that he was paid for helping with the capture, Kane is quick to scold the man. He tells Redly that the necromancer surely was worthy of death, but that the necromancer trusted Redly as a friend and that friendship was broken for a few filthy coins. He goes on to say he thinks Redly and the necromancer will meet in Hell some day. Strong words.

Kane goes to bed, but his sleep is disturbed when he hears a scampering outside as if something is crawling up the wall. He grabs his rapier (sword) and goes into the next room where Redly is sleeping. Kane is shocked to see a large spider making its way to Redly's throat, eventually crushing the man's neck in one fatal squeeze. On further inspection, he discovers it is a human hand! Kane thrusts his rapier through the hand and proceeds to toss it into the fire off-page. 

The next morning Kane interviews a young man to determine what the necromancer's experiences were in jail and if anything peculiar happened. The man says that the necromancer's last wish was to have his hand cut off. I won't ruin the surprise for you, but you get where this is going. 

This story reminded me of another Robert E. Howard work called “Mistress of Death”, which was later adapted into a Conan comic called “Curse of the Undead-Man” in Savage Sword of Conan #1. In that story, a sorcerer is publicly executed but his severed finger becomes reanimated and finds its way back to the dead sorcerer. Both the finger in that story and the hand in this one feature a magic ring. It also reminds me of the 1981 Michael Caine film The Hand

While Solomon Kane isn't prominent in this short horror story, I still found “The Right Hand of Doom” enjoyable. The dialogue between Kane and Redly at the beginning of the story is well worth the price of admission. Kane's cool and perceptive eyes just ooze off the page and resonate like a veteran gunslinger staring down a boastful cardsharp. The condemnation he heaps on Redly is cold-blooded brilliance. I absolutely love these Kane stories and I'm finding this character to be one of my favorites of the Howard bibliography. 

Get a copy of a Solomon Kane omnibus HERE.

Saturday, June 22, 2024

Savage Sword of Conan #02 (Curtis)

The Savage Sword of Conan #2 was published in October, 1974. For a complete history of the making of this magazine title, including reviews of the contents of issue one, check out my review HERE. This installment of the series has an awesome Neal Adams cover and once again features content inspired by the works of Robert E. Howard. This issue features:

“Black Colossus” - Roy Thomas/John Buscema and Alfredo Alcala
“Chronicles of the Sword” - Lin Carter/Al Milgrom, Alan Weiss, Joe Staton
“Black Mark Chapter II” - Gil Kane
“The Beast from the Abyss” - Steve Englehart/Howard Chaykin 

In addition to the stories and articles, this issue's stand-alone panel is illustrated by Mike Zeck.

The lead story is “Black Colossus”, a 36-pager that is broken down into three parts. The inspiration is Robert E. Howard's story, which originally appeared for the first time in Weird Tales, June 1933. It has been reprinted numerous times in print format with and without the minor edits made by L. Sprague de Camp. To my knowledge this issue features the first adaptation of the story in comic format. The adaptation was reprinted again by Marvel in their Marvel Treasury Edition #15 as a colorized edition. I won't go into the details of the story because I already covered it in great detail HERE

The story's short intro is simply “Black Colossus”, the second chapter of the story is titled “Hordes of the Veiled One” and the last chapter is “Chariot of the Man-Demon”. Each title insert is a one-page panel carefully constructed by Buscema and Alcala. I love the title page to chapter two with Princess Yasmela, partially clothed, crawling towards the darkness of the pit-spawned incubus. It is just an incredible mix of light and dark with a lot of lines in the foreground to make it look more chaotic as the scene shifts to the dark right corner. As I mentioned in my review of Dark Horse's first issue of Conan, “Out of the Darksome Hills”, that Cary Nord's depiction of an armored Conan slightly resembles page 18 of this issue as Conan is fully decked out like a gladiator. 

The story stays true to Robert E. Howard's version and it's a great read. This is on par with “The Frost Giant's Daughter” (reviewed HERE) in terms of this magazine's most iconic moments. I may sound like a broken record but the art is just spectacular. Page 27's Thugra Khotanlike on the skeletal black camel is awe-inspiring and seems to draw influence from the 1865 painting by Gustave Dore, “Death on the Pale Horse (Revelation)”. This story gains a sequel in the next issue. 

Some fans dislike author Lin Carter, but I have genuinely enjoyed his literary work and the contributions he made to science-fiction and sword-and-sorcery/fantasy. His informal history of the sword-and-sorcery genre, “Chronicles of the Sword”, is just fascinating. Carter points to early literature like Beowulf and Hercules mythology as a catalyst to what would eventually form sword-and-sorcery. He also examines Lord Dunsay's “The Gods of Pegana” and “The Sword of Welleran” among others, citing the “at the Edge of the World” as a sort of gyroscope utilized for the genre”. Obviously, Carter delves into the works of H.P. Lovecraft and Robert E. Howard and their impact on the Weird Tales publication. 

The second chapter of Blackmark continues in this issue. As I alluded to in my review of the first issue, this content was originally published in the 1971 Bantam paperback Blackmark. The smaller graphic novel pages have been formatted to magazine size and the book's contents were spread over the first four issues of Savage Sword of Conan

In this portion of the story, Blackmark looks to be about 10 years old and has began practicing swordplay in between working for his father Zeph. While Blackmark is away from the village, an armed group of horseback riders attack and begin slaughtering the citizens. When Blackmark sees the smoke he runs to the village to see his father fighting the men with a staff. After his father is murdered, Blackmark is forced to watch his mother being raped and killed. The men leave Blackmark as a survivor so he can tell others about their strength and dominance. Later, Blackmark is captured by slave raiders.

This was a real turning point in the story and sets up Blackmark's adolescent years and subsequent arena fights as a slave (featured in the next issue). Again, Gil Kane is a phenomenal artist and his storytelling skills propel the narrative in a smooth and unforced way. While a lot has happened to Blackmark, from birth to jaded young man, the narrative is spread enough to allow readers to imagine and fill in the gaps in these characters' lives off the page.

Up to Kull's appearance in this issue's story, “The Beast from the Abyss”, the character had appeared numerous times in comic format. The hero is seen in Conan's vision in the very first issue of Conan the Barbarian in July, 1970. He later appeared in Creatures on the Loose #10 (Mar1971),  Monsters on the Prowl #16 (Jan 1972), Conan the Barbarian #25 (Jan 1973) and #37 (Jan 1974), Tomb of Dracula #26 (Jul 1974). Of course he had his own short-lived title as well, Kull the Conqueror #1-10 (1971-1973) and Kull the Destroyer #11-28 (1973-1978) prior to “The Beast from the Abyss”. 

“The Beast from the Abyss” is adapted from the story “Black Abyss”. This work was left unfinished by Robert E. Howard with Lin Carter finishing the story (beginning with Chapter 3) and it was first published in the Lancer paperback King Kull in 1967. I enjoyed that story immensely and I was happy it was adapted into comic form by Steve Englehart (Batman, Daredevil, Doctor Strange) and drawn by Howard Chaykin (Star Wars, Batman, Punisher)

Kull is in Kamula on business and enjoying a dance routine with Baron Ergon. Kull's friend and confidant Brule, the Pictish Warrior, storms into the room and advises that his tribal brother Grogar has been captured from somewhere in the palace. The duo venture back to the place the man was last seen and discover another corpse. From inside the wall they hear a strange piping sound - “the sort of music dead men dance to on the scarlet floors of Hell!”

The two journey through the wall's secret passageway and descend stairs into a macabre scene of the Baron, half-naked women, a piper, and Grogar laid on an altar awaiting a ghoulish fate. These crazed people are worshiping a giant slug-like creature called Zugthuu the Slitherer. The creature isn't actually named by Chaykin in the story, but the name appears in the magazine's TOC. Kull and Brule get to work fighting Zugthuu, eventually killing the monstrosity and escape with Grogar. 

The adaptation stays true to the story and successfully visualizes the demonic scene of the piper on the altar. This story borders the horror genre closely (don't they all?) and Chaykin's drawings capture the creepy vibes so well. I was really pleased with how this turned out considering the strength of the original material. 

This was another fantastic issue and one that is often cited as a real highlight of the series. It is definitely worth your time to pursue it in whatever format you prefer – trade, digital, individual issues, hardcover. Recommended! 

Buy a copy of this book HERE

Saturday, June 15, 2024

The Dead Remember

The August, 1936 issue of Argosy featured a horror western short-story titled “The Dead Remember”. The author was Robert E. Howard, a veteran of both westerns and horror stories. Howard was closely linked with Weird Tales along side his contemporaries in H.P. Lovecraft and Clark Ashton Smith. He made $17.50 for the submission. Since then, the story has circulated in collections like Horror Times Ten (Berkley 1967), Pigeons from Hell (Ace 1979), and The Horror Stories of Robert E. Howard (Del Rey 2008). My version is in a paperback called Trails in Darkness, originally published in June 1996 by Baen. 

This 12-page story features a rough 'n ready cowhand named Jim Gordon. One night he visits an acquaintance, an African-American man named Joel and his wife Jezebel. Joel and Jim begin shooting craps and drinking tequila and Joel takes all of Jim's money. The obligatory accusation of cheating arises and Jim fatally shoots Joel twice in the belly. Jezebel runs out and attempts to fire an old musket, but it misfires and Jim fatally shoots Jezebel in the chest. In her dying words, she screams this curse at Jim:

“You've killed Joel and you've killed me, but by God, you won't live to brag about it. I curse you by the big snake and the black swamp and the white cock. Before this day rolls around again you'll be branding the devil's cows in Hell. You'll see, I'll come to you when the time's ripe and ready.”

It is these chilling final words that haunt Jim. Soon he becomes paranoid and begins having accidents that nearly kill him. In the story's finale, there is a hint of a supernatural entity that comes for him. Whether it was or wasn't is in the eye of the beholder. I'd like to think it was supernatural. 

These types of “curse you” horror stories are a dime-a-dozen, but Howard sure had a knack for reeling the reader into the macabre. What makes this story interesting is the fact that it is presented in a series of letters by the various characters that interact with Jim through the story. These are all presented in a detailed way that doesn't reveal everything at once. As the letters are presented from different points of view, it is up to the reader to ascertain what is really happening. 

If you like your horror westerns then don't let this one slip your memory. After all, the dead remember. 

Buy a copy of this book HERE

Saturday, June 8, 2024

Sea Curse

Robert E. Howard earned $17 when he sold his story “Sea Curse” to Weird Tales. The magazine published the story in the May 1928 (Vol. 11 Number 5) issue with a Curtis C. Senf cover. This selection falls into the category of Howard's horror/weird stories and has been featured in dozens of publications over the past 94 years including Marchers of Vahalla (Sphere 1977), The Howard Collector (Ace 1979), and Shadow Kingdoms (Wildside 2004). My reading of the story is from a paperback titled Eons of the Night, published by Baen in 1996 with a Ken Kelly cover.

“Sea Curse” is set in the small coastal village called Faring. Howard used this same town for his stories “Restless Waters” (pub 1969, aka “The Horror at the Window”), “Out of the Deep” (pub. 1967), and his poem “A Legend of Faring Town” (pub 1975). Don't be thrown off by the impression that these stories are somehow connected. They aren't. The characters are specific to just the story and never spill into the other tales.

The story begins as readers learn of old Moll Farrell, a rumored witch that has very little to say to anyone, minds her own business, and makes a living from gathering clams and driftwood while raising her young niece. This is a fishing town, which brings lots of weathered sailors in and out of the harbor. Unfortunately, two of the very worst hang around Faring – John Kulrek and his pal Lie-lip Canool. Off-page, Kulrek rapes and kills Moll's niece, casting her broken little body into the raging sea. 

After a few days, the young girl drifts to shore, cold and lifeless. Word quickly makes it to the village and they all run to the coastline. Standing over the dead girl, a drunken Kulrek raises his drink and says, “A health to the wench's ghost!”. Immediately, Moll Farrell screams a curse on Kulrek with the main point being addressed to Canool:

“You shall be the death of John Kulrek and he shall be the death or you! You shall bring John Kulrek to the doors of Hell and John Kulrek shall bring you to the gallows-tree! I set the seal of death upon your brow, John Kulrek! You shall live in terror and die in horror far out upon the cold grey sea!”

Kulrek and his small crew set sail at dawn on a long voyage. Months later, Canool arrives in town and tells the village that Kulrek deserted ship in Sumatra after a fight with the skipper. 

Later, the narrator of the story, a “harum-scarum” lad (no name provided) and his friend Joe are out in the water in a thick white fog. They hear the sounds of a large boat, but can't make out the direction. They spend hours drifting through the fog honing in on the sound of the oars. They finally locate a gloomy rotten galley and climb aboard the rickety planks. I won't ruin the surprise for you, but they discover a horrifying sight that ties into Kulrek's desertion and departure from Canool. Moll Farrell's curse comes to fruition in a terrifying climax.

I can't say enough great things about this Robert E. Howard horror story. While the idea of a curse being wielded to avenge the loss of a loved one or friend is overused in these types of stories, the format works perfectly for this eerie tale. Howard's writing is so descriptive with the veiled sea, grey fogs, and the shivering end of the wharf. I love the way he presents the story's most emotional and moving aspect, the grisly discovery of the young girl. He does it in such a smooth, elegant way that hits like a fist on a hollow coffin:

“All the while beyond the shoals, we heard the never-ceasing droning of the heaving, restless grey monster, and in the dim light of the ghostly dawn Moll Farrell's girl came home. The tides bore her gently across the wet sands and laid her almost at her own door. Virgin-white she was, and her arms folded across her still bosom; calm was her face, and the gray tides sighed about her slender limbs.”

That is just such a powerful description that contrasts with the loud-mouthed drunken rage of the girl's killer. As Moll Farrell screams the curse, Howard digs in deep with rage and despair clashing with insults and warnings for the two sailors. It's nothing short of brilliant. 

If you love nautical stories, then you'll be seduced by the coastal atmosphere of Faring and the chill of this ghostly seaside tale. Highest possible recommendation. 

Buy a copy of this book HERE

Wednesday, June 5, 2024

Stark House Anthology Vol. 01

Stark House Press put together four fantastic anthologies of magazine stories from Manhunt, and to celebrate the publisher’s 25th Anniversary, they are releasing another short fiction anthology from a wider variety of 20th Century crime fiction sources. As such, it should come as no surprise that The Stark House Anthology is a masterpiece.

Editors Rick Ollerman and Gregory Shepard canvassed digests including Alfred Hitchcock’s Mystery Magazine, The Man From U.N.C.L.E. Magazine, Manhunt and many obscure publications to curate this collection that appears to be genetically-engineered to appeal to Paperback Warrior readers.

The anthology boasts 30 stories from crime fiction royalty including Harry Whittington, Fletcher Flora, Fredric Brown, Gil Brewer, and Peter Rabe. They also included a never-published short novel called “So Curse the Day” by Jada M. Davis, author of the 1952 paperback One For Hell.

At 458 pages, you’re bound to find something to enjoy here. Reviewing a short story anthology is a fool’s errand, but here are some quick blurbs of stories I read on my first pass-through.

The Tormented” by James McKimmey

The story originally appeared in the August 1967 issue of The Man from U.N.C.L.E. Magazine. The setup is simple. Vince Ecker is a redneck hunter. David Farrel is an over-educated clerical worker. Somehow, they go hunting together on land owned by a wealthy investment tycoon, and Ecker learns where the tycoon stashes his cash. Sounds like it’s time for a heist. As expected, this is a very well-orchestrated crime story consistent with McKimmey’s longer works.

“Nothing in My Way” by Orrie Hitt

Orrie Hitt was the best sleaze-fiction author of his era because his best works were often sexy crime novels incognito. This short story was from Smashing Detective Stories July 1955 issue. The story is about a man who fakes his death for the insurance money and then surgically changes his face so no one will recognize he’s still alive. But in order to enjoy the life insurance money, he needs to get it from his no-good, slutty widow. This is a fantastic story with a great twist ending. Make this one a priority.

“Secretaries Make Such Nice Wives” by A.S. Fleischman

This is probably the shortest story in the book. Taken from the Toronto Star Weekly in 1946, it’s a fun little tale about a man and his wife who are taken hostage and forced to drive the bad guy across the border from Tijuana to San Diego. The driver needs to alert the border police without tipping off the carjacker. The story is just setting up a decent punchline at the end. It’s definitely worth the five minutes of your time it will take you to read it.

“The Geek Girl” by Day Keene

This delightful tale of carny-noir by Day Keene was originally published in Australia’s ADAM magazine in 1953, so we are lucky to find it resurrected here. Opening day of the Carnival passing through Langley is here, and our narrator Morgan (“the talker”) walks the reader through the advance work that makes the road show possible. In town, he meets a beautiful mute girl in trouble with the law and hires her to be a trumped-up geek exhibit on the midway. The story of the geek girl is not a crime story as much as it’s a dramatic and compelling carnival vs. corrupt townie story. But don’t skip this one. It’s a lost classic.

Final Assessment

The editors clearly put a ton of work into The Stark House Anthology and it shows. For 25 years, the publisher has been unearthing and reprinting the finest paperback novels of the 20th century. I hope they continue to compile short fiction from the era because this collection is a total gem. Highest recommendation. 

Buy a copy of the book HERE

Saturday, June 1, 2024

Conan - Savage Sword of Conan #01 (Curtis)

At one time, Curtis Magazines was Marvel Comics' distributor and an affiliated company. Under this imprint, Marvel launched a number of magazine formatted titles that weren't regulated by the Comics Code Authority. It was Marvel editor-in-chief Editor Stan Lee's vision to enter the black-and-white magazine market to compete with Warren Publishing, a company that had found success with more taboo themes (bare butts and breasts) in their Eerie, Creepy, and Vampirella titles. 

The first of the Curtis books was Savage Tales, published in May 1971 – complete with a John Buscema cover of Conan holding a severed human head. Publisher Martin Goodman (founder of Timely/Marvel) didn't want to publish these types of books and insisted that Savage Tales cease publication after just one issue. Goodman left Marvel in 1972, setting the stage for Roy Thomas and the company to revamp their magazine line, launching more Savage Tales issues in October 1973 as well as a Marvel Monster Group brand with titles like Tales of the Zombie, Dracula Lives!, and Monsters Unleashed

This brings us to the focus of this review, Conan the Cimmerian, which was created by author Robert E. Howard. When Savage Tales began republication in October 1973, the title's second issue through the fifth (1973-1974) all featured Conan stories and the character on the front page. Due to the success of the character in these books, and the Conan the Barbarian color comic that launched in 1970, the company decided that Conan's market worth supported his own magazine. 

The Savage Sword of Conan the Barbarian was launched in August 1974 and ran consistently until July 1995. There were 235 issues and one annual during the book's impressive 21 year run. The series, especially the early issues, have all been collected in massive trade and omnibus editions from Marvel, Dark Horse, and even Titan. While I don't condone scanned copies, you can easily find the entire run scanned for digital devices for a few bucks if you don't want to bend and turn your purchased paper collections. Additionally, I see the used magazines in comic shops and book stores for $5-$20 each. I'm just saying they are around if you want to read them. 

The Savage Sword of Conan #01 has a Boris Vallejo cover and features seven sections:

“Curse of the Undead-Man” - Roy Thomas/John Buscema and Pablo Marcos
“A Hyperborean Oath” - Roy Thomas
“Red Sonja” - Roy Thomas/Esteban Maroto/Neal Adams/Ernie Chua
“Conan's Women Warriors” - Fred Blosser
“The Birth of Blackmark” - Gil Kane
“An Atlantean in Aquilonia” - Glenn Lord
“The Frost Giant's Daughter” - Roy Thomas/Barry Smith

In addition, three pages of artwork - Alfred Alcala/Esteban Maroto/Roy Krenkel.

In "Curse of the Undead-Man", Roy Thomas freely adapts Robert E. Howard's horror story "Mistress of Death" into a Conan offering. The Cimmerian hero is in Zamora waiting to join "some teetotaling general's army" and finds a trio of painted ladies looking to party. He is encouraged to look for gold in the city (read that as stealing) and is ambushed by three mysterious robed figures. A moment later he is attacked again by four ruffians and Red Sonja comes to his aid. 

Sonja explains that earlier that day the King of Zamora ordered a public execution of a sorcerer named Costrano. After the death, Costrano's apprentices schemed a way to resurrect the sorcerer. Conan stumbles on the sorcerer's severed jeweled-finger in the alley and throws it on the ground. The finger makes its way to Costrano's corpse and he is resurrected by the power of the ring. 

Later, Conan and Red Sonja team to fight Costrano and rescue a young woman he is attempting to sacrifice on an altar. The story ends with some playful joking between the two heroes.

This was an average Conan story with the typical ingredients - sorcerers, thieves, and swordplay. I'm not familiar with Howard's story, so I can't compare the two. For these pages, I specifically enjoyed the darker inks on page seven and the facial expressions on page ten. The gatefold pages on 18-19 of Conan leaping at the enraged Costrano is absolutely beautiful and worth the price of admission.

"A Hyperborean Oath" serves as an introduction to the magazine courtesy of Roy Thomas. He explains that the magazine will mostly consist of comic adaptations of REH stories.

"Red Sonja" begins with a recap of the events from Conan the Barbarian #24 (1972). In that story, "The Song of Red Sonja", Sonja tricked "a northern barbarian" named Conan into helping her gain the Serpent-Tiara. However, the jewelry was transformed into a giant dragon-thing that forced the two to team together to defend themselves. 

In this "Red Sonja" story, the narrative continues as the she-devil returns the Serpent-Tiara to the man who hired her to retrieve it, King Ghannif of Pah-Dishah. However, instead of paying Sonja for the job, he imprisons here to be part of his harem. Through the story, Sonja initially tries to fight for her freedom, but eventually conceives a plan to seduce Ghannif. After killing the King, she fights to the death with his loyal follower, a swordsman named Trolus.

This was an entertaining story that featured far better illustrations by Maroto, Adams, and Chua of Red Sonja than Barry Smith's version. She looks much younger here and more athletic. Plus, Smith's weird silver chain mail is replaced with more of a swimsuit attire. This would be the same look that artist Frank Thorne would use in 1978. The fight scene was great and I loved the dialogue between the two warriors. It was an early dive into Red Sonja's character and her efforts to avoid killing Trolus. She attempts to convince him to do the right thing and understand a better future. But, these things always end in death. 

In "Conan's Women Warriors", Conan devotee Fred Blosser provides a written commentary on the various women that have appeared in Conan literature and the Conan the Barbarian comics. The article contains paragraphs on Valeria, Belit, Yasmina, Salome, and of course, Red Sonja. 

Gil Kane's Blackmark was originally published by Bantam in 1971 (S5871) as a 119-page graphic novel paperback. It was scripted by Archie Goodwin and sold for .75 cents at the time. Some consider it to be the first American graphic novel, but I think Fawcett Gold Medal's 1950 paperback Mansion of Evil earns that award. The publisher had a limited number of copies they produced to test the waters for a graphic novel paperback. The book failed to make a splash and was shelved. Its contents was formatted to stretch to magazine-size pages (basically three paperback pages on one magazine page) and made it into the Savage Sword of Conan. The first part appears in this issue.

The author explains that Earth was devastated by nuclear weapons years ago. A new Earth has been formed from the ashes consisting of wastelands sprinkled with nomads, gangs, and small kingdoms housing castles and farms. The wealthy have a power source that allows travel by boat. The poor are left to travel on foot, often contending with harsh elements and even harsher humans. There are also mutants, monsters, and telepathic beings in this new Earth. 

The story begins with a couple, Marnie and Zeph, traveling by horse and wagon across the precarious landscape of Demon Waste. When they stop for the night, Zeph leaves to find supplies and Marnie is left to her thoughts of being infertile and the possibility of motherhood escaping her. 

Out of the darkness two men ride up on horseback, one of which is a wounded leader named King Amarix. They explain to Marnie that Amarix had been cast out by his own people due to believing old science can make Earth live again. As Amarix lay dying by the firelight he psychically uploads all of his knowledge and thoughts into Marnie. He tells her that she can take the knowledge, and his money, and spread into the community in hopes for a better future. He also magically makes Marnie fertile again. 

Later, Zeph and Marnie make it to a farming town and have a child. But, Zeph realizes that Marnie was "cursed" by Amarix, a man he feels is nothing but a demonic witch. Zeph calls the baby Blackmark and this portion of the book ends. Next issue it continues with "Death and Destiny..."

I really enjoyed this portion of the book and loved the smaller panels of artwork. Gil Kane is a legend in the comic book world and his art never ceases to amaze me. The story is ripe with Christianity tones. Marnie is a Virgin Mary, being blessed by God (Amarix) to birth a Messiah that will save the world. The idea that Amarix was shunned by his own people is reminiscent of Israel's failure to obey God, casting him out in favor of endless idols and pagan worship. I'm anxious to see where the story goes from here.

Glenn Lord's "An Atlantean in Aquilonia" is an essay on Robert E. Howard's Kull. This is a great history on the character with an emphasis on Kull's influence on Conan's conception. I actually used a lot of this article in my review of King Kull and also the podcast episode dedicated to the character. You can listen HERE

The final story here is a reprinting of "The Frost Giant's Daughter" from Savage Tales #1. You can read my review of Howard's story HERE. This may be the most popular adaptation of the story in comic format. Barry Smith's pencils are just superb and perfectly illustrate the savageness of the fight on the icy tundra. The fight with Hymdul in the opening pages and the first up-close look at the Frost Giants on page 70 are real highlights of the entire issue. This is an iconic piece of Conan literature and the adaptation is awesome. I do have to say I love Cary Nord's art in the Dark Horse version as well. Both are fantastic.

There you have it. The first issue of The Savage Sword of Conan. The two original stories here were enjoyable, but the reprinting of the Blackmark and "The Frost Giant's Daughter" were real highlights. From a Conan collector's standpoint, additional written commentary from Glenn Lord on Kull and the conception of "The Phoenix on the Sword" was a great addition as well.

Next up is issue two featuring "Black Colossus", a King Kull story, more Blackmark, and a history of sword-and-sorcery by Lin Carter. See you there! 

Get a copy of the giant omnibus collecting these early issues HERE.

Saturday, February 10, 2024

Ki-Gor - And the Secret Legions of Simba

The Winter 1939-1940 issue of Jungle Stories featured the fourth Ki-Gor story, “Ki-Gor and the Secret Legions of Simba”. If you aren't familiar with the character, you can read reviews of the first three Ki-Gor stories HERE. The idea is that Ki-Gor grew up in the jungles of Africa after his father, a Scottish missionary, was murdered by natives. Ki-Gor, in his mid-20s, comes to the rescue of a downed female pilot named Helene and the two become lovers. In the third Ki-Gor story, “Ki-Gor and the Giant Gorilla-Men”, the story ends with both the series hero, Helene, and their friend George, being rescued in Africa by a British expeditionary ship. 

On the north shore of Long Island, New York, Helene's parents are anxiously awaiting the return of their daughter. Globally, news reports have run rampant of Helene's discovery in Africa and her rescue by the British. Like a fish-out-of-water story, Helene brings Ki-Gor to the civilized world to introduce him to modern efficiencies. But, as one can imagine, it is all strange and very uncomfortable for Ki-Gor. He opts to be flown back to his home in Africa while Helene agrees it is best if she remains in modern society. 

When this story was written, the entire planet was thrust into World War II, and this story has that “current affair” element. Ki-Gor agrees to return to Africa to spy on a dictator named Julio (the villain from the second Ki-Gor story “Ki-Gor and the Stolen Empire”) and then report it back to British intelligence. The idea is that Julio is assisting the Axis Powers in festering a relatively large military campaign built to destroy the garrisons of French and British forces in the Cameroons. 

While “Ki-Gor and the Giant Gorilla-Men” is my favorite of the four stories I've read so far, the “and the Secret Legions of Simba” is the least enjoyable. There is a tiny bit of aviation-action added to the mix, which removed me too far from the jungle adventure the stories are built on. Additionally, the author attempts to inject too much into the story, making it a fast-paced convoluted idea that never really works. While I enjoyed the story, there are far better Ki-Gor offerings to come I'm sure. This story serves as a bridge between stories in the timeline and helps reunite both Ki-Gor and Helene at the end. 

You can read this story along with five other stories, all in chronological order from 1938-1940, in the Altus Press omnibus Ki-Gor: The Complete Series Volume One. Buy a copy HERE.

Saturday, January 20, 2024

Ki-Gor - And the Giant Gorilla-Men

We continue our examination of the Jungle Stories pulp published by Fiction House from 1938 to 1954. The reason is simple – the fantastic Tarzan clone Ki-Gor, who was featured in all 58 issues as the lead story. The house pseudonym was John Peter Drummond, but the real writers were a revolving door of staff and hired pens. The best way to read these Ki-Gor stories is the excellent omnibus editions published by Altus Press, starting with Ki-Gor: The Complete Series Volume 1

“Ki-Gor and the Giant Gorilla-Men” was featured in the third issue of Jungle Stories, which released in 1939. 

The story begins with Ki-Gor hunting on the edge of the Congo jungle. He's desperate for meat, but must fight a lion to save his kill. Bringing it back to his girlfriend, Helene (read my prior reviews HERE for her story), the two enjoy their cozy fireside dinner on the tundra. But, their enjoyment is short-lived when a giant gorilla approaches the fire and snatches Helene. 

This action-packed story contains a propulsive plot development as Ki-Gor races to save Helene from the mysterious gorilla. However, as Ki-Gor quickly discovers, there is an entire army of giant gorillas bent on making his life a living Hell. As Ki-Gor struggles in savage hand-to-hand combat with the gorillas, Helene keeps getting further and further away. This is really where the story excels and the author's uses a frantic pace, laced with a much-needed sense of urgency, to present the jungle savagery to the reader.

Ki-Gor meets an American black man named George Spelvin on his rescue mission. George was an American Pullman porter and ship's cook who just happened to step off into Africa while on a trip. Through perseverance, and a lot of luck, the Cincinnati native was able to become a Masai chief, a sort of tribal leader among the black natives. George brings a unique dose of humor and goodhearted fun to the story, and becomes a series mainstay in future issues. 

Of the Ki-Gor stories I've read so far, this one is by far the most descriptive. The author saturates the pages in a dense, nearly unholy atmosphere as the two heroes ascend through tall, mist-shrouded mountains where the sky is nearly unseen. These deep tombs of forest and jungle provide an atmospheric landscape that is disturbing and unsettling. The visuals of these two men facing impossible odds while tracking through a foreign land to battle giant gorillas was just awe-inspiring to me. I loved the descriptions of these places, the breathtaking escapism, and most importantly, the heavy-handed action wallop the story delivers. While the villain is really bizarre and brought the story down a notch, it wasn't all in vain. I loved the storytelling and the promise of what happens to Ki-Gor and Helene next. Highly recommended! 

Buy a copy HERE.

Saturday, January 6, 2024

Conan - The Devil in Iron

Robert E. Howard's Conan short “The Devil in Iron” first appeared in the August 1934 issue of Weird Tales. It was later reprinted in paperback by Lancer in 1968 as a part of the Conan the Wanderer collection, later reprinted by Ace with a cover painted by Boris Vallejo. The story was adapted into comic form in the October 1976 issue of The Savage Sword of Conan the Barbarian with a cover also painted by Vallejo. 

The story begins with a Yuetshi man deposited on the coast of Xapur, an abandoned island, after a storm disrupts his fishing. When exploring the island, a thunderous boom echoes causing the man to go investigate the source of the sound. He stumbles on a large domed structure that has been broken open. Inside, the man tries to take a shiny dagger from a giant corpse (mummified?). The corpse awakens and kills the man. 

Like a lot of Conan stories, there's a political war waging. A lord by the name of Agha is ordered by Turan's king to quell a recent uprising near the border. A team of guerrilla fighters, made up of kozaki bandits, is pillaging Turan's interior. Their leader is Conan. An elaborate trap is formed that places a young maiden named Octavia on the abandoned island of Xapur (the one now housing a giant!). Here, they will lead Conan to Octavia in a snare that will allow Agha and his soldiers to hunt and kill the barbarian. It sounds way more complicated than it really is, but there are numerous plot holes here that Howard doesn't shore up. 

Off-page events transpire and the trap is in motion. Octavia is on the island. Conan sails to the island. The two run into the giant. Fairly simple. Conan quickly learns that the giant is made of iron (thus the story title) and that he will need something other than brute strength to outwit the behemoth. By the story's end, Conan has “taken” the girl's kisses and makes a path to lead her to his tent. Maybe they will make marshmallows?

If you can sense my tone, this wasn't one of my favorites Conan stories authored by Howard. The abandoned island producing a city was really bizarre and felt rushed. I'm not sure if the “Dagon” featured here has any connection with H.P. Lovecraft lore, but this Dagon is the name of a city, not a deity. The giant's colossal nature, or threat, didn't seem to affect me much after reading Conan's battles with far more menacing beasts. This was a boss-fight that didn't quite pan out. I recommend a pass on "The Devil in Iron".

Buy a copy of this book HERE.

Wednesday, January 3, 2024

Tarzan #05 - Tarzan and the Jewels of Opar

In 1916, the November and December issues of All-Story Cavalier Weekly featured the fifth Tarzan serial, Tarzan and the Jewels of Opar. It was later published as a novel by McClurg in 1918. The book marks the return of the jungle hero to the treasure city of Opar, a lost colony of Atlantis that first appeared in The Return of Tarzan (1913).

In Edgar Rice Burroughs: Master of Adventure, author Richard A. Lupoff suggests that Tarzan and the Jewels of Opar may be considered the last novel in the original Tarzan chronology. He states, “The quality is not very great, the plot is still a continuation of the original elements introduced in earlier books.” 

Based on this warning, and my displeasure with the fourth Tarzan novel, The Son of Tarzan, I'm not sure why I pursued the series more. Partially, I was hoping that this novel would have a bit of fantasy or sci-fi elements in providing more emphasis on Opar and Tarzan's presence there. But, I quickly learned that isn't the case. This is another chase-the-chaser that is chasing Jane and her kidnapper.

In this novel, Tarzan's investments have dwindled and he needs more capital. He journeys back to the city of Opar to steal gold. While there, he is knocked unconscious by a boulder and awakens with amnesia. This leaves him roaming the jungle in a primitive state similar to his boyhood. Only he says silly things repeatedly like “pretty pebbles”. He also denies Opar's high-priestess La once again. She's in love with Tarzan and he wants nothing to do with her. At this point she's one of the few characters that can successfully remain in one place for five books. I'm just saying...I would at least entertain the decision.

Meanwhile, Burroughs has to have Jane kidnapped. It's apparently what his readers desire in every Tarzan novel. So, Jane is captured this time by ivory and slave traders led by Achmet Zek. Thrown into the mix is a disgraced Belgian officer named Albert Werper. He spends his time attempting to grab a bag of jewels – pretty pebbles – from whoever and whatever chapter they are in. 

The narrative is like the old film It's a Mad, Mad, Mad, Mad, World. People chasing people who are chasing money. Werper chases the jewels, Tarzan chases the jewels, La chases Tarzan, Mugambi chases Tarzan and Jane, and the slave traders chase after the Opar gold, the pretty pebbles, and the reader's attention – which is in serious jeopardy if you make it to page 100. None of this would be dull and lifeless if Burroughs didn't recycle the plot. But, he does and this is an absolute mess. 

Seriously, just skip this book and jump ahead to Tarzan the Untamed and its military-themed narrative amidst World War I. 

Buy a copy of this book HERE.

Saturday, December 30, 2023

A Gun for France

According to IMDB, Charles Tenney Jackson (1874-1955) wrote the novels The Golden Fetter (1917), The Show (1927), and The Eagle of the Sea (1926). Jackson also wrote hundreds of stories for magazines, including Argosy, The Popular Magazine, and Short Stories. He also penned a number of stories for Adventure, which is where I discovered his February 1943 entry "A Gun for France". I'm always in the mood for buried treasure and nautical adventure, so the illustrations by Samuel Cahan immediately spoke to me.

The story begins in Timego in the West Indies as Bill Jett stares at a sunken 65-foot yacht lying in Morani Cove. Jett was piloting the ship, along with a handful of mates, on the way up up from Trinidad. But, the engine went out and the ship was steered into the cove and then promptly disappeared under seven fathoms of water. Jett explains how the crew had picked up a Frenchman named Lenier, an escaped prisoner off the coast of a Guiana prison, and how the man had went overboard in an accident. This is important. Also, Jett's skipper is a guy named Ordel. That's important too.

Later, Jett overhears Ordel talking with a notorious rum-runner about important boxes that are still on the yacht. Apparently, the two – plus a mysterious third partner-in-crime – are arranging a dive underwater to salvage these boxes from the ship. They don't want Jett to learn of the cargo, nor do they want to reveal their nefarious doings. That's up to Jett and the readers to discover. 

At roughly 12 two-column pages, Jackson's nautical salvage-heist plays out like a grand adventure. Jett teams up with his only real ally on the island, a Malay boy that helps him discreetly uncover the plot while outwitting Ordel. The wild card is the appearance of the third partner in the trio of criminals, but as you can probably guess, it all ties back to the escaped prisoner. 

Jackson's writing did require some short note-taking, but it was a very light chore. His prose is filled with a lot of description, with the escapism reading like a tourist guide to exotic locales - 80-foot cliffs nestling the calm Caribbean and its white sands and even keels. Readers enjoy these stories because it takes them away from the dull 9-5 grind. In that regard, “A Gun for France” easily does the getaway trick. Highly recommended.